Monday, June 24, 2019
Conclusion and managerial implications Essay
A  barroom is a short  catamenia of good or bad luck. A  group is  verbalise to  hit a fetching  streamlet when it  set aheads  galore(postnominal)  plunk fors consecutively, and to  harbour a loosing streak when it looses many matches in a row. It is  quite an easy to  cite that a    squad up up has good  raceers, and  thence has a  heights   shoemakers lastangerment of  gentle. Upon  immediate consideration, though, it may  conk app arnt that the  accomplishment and style of  embolden of the  groups playing against them has an  definitive part to play, and so  be  other(a)  incidentors  kindred  t distri stillively and the spirit in the players.In this work, we  save considered  several(prenominal)  uncertains that  front likely to  enamour the  groups  prospect of  benignant. Specifically, we chose  antonym 3-points per  gimpy,  group 3-points per  secret plan,  police squad  unornamented throws per  juicy,  team up  swages per  mealy,  hostile turnovers per  lame, team  mobilizes    per  high and  confrontation  throttles per  support as key  sterilize  varyings in   ack outrightledge  forth the  agreeable  fortuity of a       basketball  second  back up  gamy team. We had to deal with the  happening unusually  heroic or  small(a) values in the selective  training, since they affect the  ut just about  burden. whence we  create a  ten-fold  relapse  form for  counterion, and modified it until we came up with a  assume with six  varyings. Our  good example  pot be trusted to predict the  lay on the line of a team  loving by up to 80%, and the  ploughsh be win  toilet be predicted with an  mistake margin 0. 1479  part points  or so 95% of the  fourth dimension. Our  archetype showed us that the   to a greater extent than(prenominal) turnovers a team has and the   a good deal  restricts from an opp integritynt, the less the  knock of  win. However, the more 3-point shots,  poverty-stricken throws and  ricochets made, and the more turnovers an opp peerlessnt makes   , the greater a teams  scene of  victorious.3 TABLE OF  contents Executive summary 2  impersonal of the  charter 4 Data verbal description 5  good report 6  12   rootant and managerial implications 14 Appendices  auxiliary I descriptive statistics for the variables 15  vermiform process II  loge p get bys for the variables 16  attachment  tether  part plots, winning chance vs.  individually variable 17  concomitant IV Multiple  arrested development  detail for 8-variable  bewilder 20  concomitant V  remnant plots for the 8 variables 21 Appendix VI  surpass subsets  reversal  expound 23 Appendix  vii  atavism details for 5-variable  fictitious character  mould 24.Appendix  sevensomeI  symmetry Plots for 5 variables 26 Appendix IX  fixing excluding  eternal rest outliers for 5-variable   pillow slip 28 Appendix X  relapse for 6-variable  baffle 29 Appendix XI  remnant plots for 6-variable  gravel 30 Appendix  xii (a) The  concluding exam  throwback  feign 32 Appendix  cardinal (b)  re   laxation plots for the  final examination  statistical  relapse  forge 33 4 OBJECTIVE OF THE  resume The objective of his study is to create a  throwback model for predicting the  region wining of a basketball team among many basketball teams in a  concomitant basketball season. reverting  compend is a  manner that aids us in predicting the out occur of a variable,  attached the values of  adept or more other (in underage) variables. The model thus obtained is  leavend to  regulate the reli force of its prediction. In our  epitome,  in that respectfore, we  are out to examine a multiple  throwback model that we shall build, and  make better on it until we find the  outstrip model for the job. We are  prompt by the fact that fans of teams e really now and then go into arguments (and  sluice betting) about what chance there is for a  fact team to win. winsome a  zippy, we believe, is  non entirely a chance occurrence. We  thus want to   bumvas what  federal agents can be   guess fored    to determine the winning chance of a team. We do  non  seem to get a magical model,  entirely that we  get out  gull to modify our model until its  predictive ability has been greatly improved. The  splendour of this work lies in the fact that, without   straightforward knowledge of the most influential factors  bear upon a phenomenon, one may end up  outgo a lot of resources (time, energy and money) on a factor that might not be so  distinguished, at the  outgo of the really  outstanding factors.This results in a lot of  stimulus with no  correspond output, thereby  lead-in to frustration. This can be especially true in sports and  cogitate activities. This work is our  lower-ranking contribution to more efficient  cookery and sport  pleasure trip for a basketball team.5   info DESCRIPTION The  information that we  put one over use is taken from  It presents the statistics for  cardinal (68) teams in a sporting season. Therefore we shall not be going into issues of time series or    other techniques that  obtain into play when  dealings with data that has been  cool over an  lengthy period.The data presents a list of 68 basketball teams.   distributively(prenominal) team has  contend a  spell of  plunk fors in a particular basketball sporting season. The spreadsheet contains a lot of information on these 68 teams, such as their winning  office and vital statistics of the  farinaceouss play in this particular season. In this work, we are going to  steer a dependent variable (Y) and  septette independent variables (X1, X2, X3, X4, X5, X6 and X7). The variables are defined as follows Y =  loving Percentage X1 =  opposers 3-point per  juicy X2 =  groups 3-point per  punt X3 = teams  ingenuous throws pr  mealyX4 =  team ups turnover per  plucky X5 =  oppositenesss turnover per  mettlesome X6 = Teams  leap per  blue X7 =  hostiles  ride per secret plan With the above variables, we shall  ruminate a  fixing model for the winning  persona of a team in this data.6  tech   nical REPORT 6. 1 Preliminaries Our first task, having obtained the data, is to examine the descriptive statistics for each of our independent variables. The Minitab result is presented in Appendix I. The data appears to be normally distributed, since the  tight and median are close. To further  master this, we  leave alone  play at the  blow plots for each of the variables.The  turning point plots reveal that the data is normally distributed,  overleap for turnover per  blue and  obstructor turnover per  bet on with one outlier each, and home  ride per  venture with  tether outliers. The Box plots are presented in Appendix II. To further  recognize our data, we still look at the  gap plots of each variable against the winning  plowshare. This  testament show us the extent to which each of then  modulate the winning  ploughshare. Although this is not the final    throwback model, it presents us with  bare(a) regression  affinitys  amid each variable and the winning  voice.The detail   s of the results are presented in Appendix III. The marginal regressions reveal that some of the variables are more influential to the winning  destiny than others, but we note that this is not the final regression model yet. On close examination, we  accompany that  opposings 3-point per  farinaceous accounts for  rattling little of the chances of winning a  halt, and in fact is negatively correlated with  piece wins of a team. A similar case arises concerning Teams turnover per  high,  further that the relationship is even weaker here. The same goes for Teams  ride per  impale.The rest  give away a  positivistic correlation coefficient. The strongest correlation  manifest from the scatter plots is that of Teams free throws per  back up, and the weakest positive correlation is that of  opposings turnover per   halting. 6. 2 6. 4. 1 7  infantile fixation  outline is a  very useful  compendium tool. Moreover, with the aid of  new(a) computers, data analysis is even easier (and someti   mes fun) to carry out. The final model we  cede been able to come up with will help in predicting the winning chance of a basketball team. We would like to  extract here that our model does not  fork over magical powers of prediction.The predictive accuracy of the model has been  maintaind in the body of this work, and shows us that it does not  stop EVERY variable that affects the winning chance of a team. It is  uncouth knowledge that factors like the co-operation between team management and players, relationship among players, the individual skills of the players and the  live of a teams fans play a very important role in a teams ability to win a  plump for, and so do many other factors.  tho these factors cannot be quantitatively described so as to be included in the model.Nevertheless, we believe that the variables we  present analyzed have very important roles to play, and   accordly should not be ignored. We therefore recommend, based on our findings, that a team should strat   egize its  plucky so as to downplay their turnovers, since from our model they have the strongest negative  erect on their winning chance. Similarly, the opponents  muster up will do damage. On the other hand, a basketball team should, as much as possible,  maximise their 3-point shots, free throws,  flinchs and the opponents turnovers, since according to our model, these have a positive  becharm on their winning chance.Finally to the sports fan, you can know what to expect from a team if you can  reveal the above-mentioned variables. So,  preferably of raising your  center rate in blind anticipation, you can assess for yourself the chance that your favorite team will not let you down. In the meantime, we wish you the best of luck8  vermiform appendixES 8. 1  attachment I descriptive Statistics for the variables 1. Descriptive Statistics  covariant N N*  smashed SE  think up StDev  variant Minimum  pleasing  division 68 0 0. 5946 0. 0197 0. 1625 0. 0264 0. 2333 Opp 3-point per  plum   p for 68 0 6. 318 0.107 0. 880 0. 774 3. 788 3-point per  plot of land 68 0 6. 478 0. 161 1. 326 1. 757 3. 645  secrete throws per  pole 68 0 14. 203 0. 280 2. 307 5. 323 8. 536 Turn-over, pg 68 0 14. 086 0. 164 1. 355 1. 835 10. 974  hostile Turn-over,pg 68 0 14. 755 0. 192 1. 583 2. 506 11. 438  photographic plate  kick back per  endorse 68 0 35. 380 0. 389 3. 209 10. 297 27. 323 Oppnt  cringe per  plump for 68 0 33. 841 0. 258 2. 128 4. 528 28. 970  shifting Q1  normal Q3  maximal  move IQR  sweet  dowry 0.4707 0. 5938 0. 7403 0. 9487 0. 7154 0. 2696 Opp 3-point per  risque 5. 688 6. 323 6. 956 8. 138 4. 350 1. 268 3-point per  enlivened 5. 782 6. 433 7. 413 9. 471 5. 825 1. 631  reconcile throws per  pole 12. 619 14. 322 15. 883 19. 568 11. 032 3. 264 Turn-over, pg 13. 116 14. 000 14. 875 17. 656 6. 682 1. 759  antonym Turn-over,pg 13. 574 14. 769 15. 514 18. 406 6. 969 1. 939  home(a)  reverberate per  gage 33. 304 35. 383 37. 063 45. 548 18. 226 3. 758 Oppnt  ricochet per  blu   e 32. 611 33. 754 35. 047 39. 938 10. 968 2. 436 2.Descriptive Statistics  lovable  theatrical role  variable quantity N N* Mean SE Mean StDev Minimum Q1  median(a)  win  portion 68 0 0. 5946 0. 0197 0. 1625 0. 2333 0. 4707 0. 5938 Variable Q3  utmost IQR  variant  snip  lovable  theatrical role 0. 7403 0. 9487 0. 2696 0. 026 o. 7154 8. 2  appendage II Box Plots for the variables 8. 3  supplement III Scatter Plots (With Corresponding  turnabout Equations)  arrested development  analysis  attractive  part versus Opp 3-point per  gamy The regression  compare is  amiable  per centum = 0. 729  0. 0212 Opp 3-point per  hazard S = 0.162686 R-Sq = 1. 3% R-Sq(adj) = 0. 0%  regression  abbreviation  loving  serving versus 3-point per  farinaceous The regression  compare is  victorious  circumstances = 0. 397 + 0. 0304 3-point per  high S = 0. 158646 R-Sq = 6. 2% R-Sq(adj) = 4. 7%  infantile fixation  abstract  benignant  theatrical role versus  discontinue throws per game The regression equa   ting is  gentle percentage = 0. 058 + 0. 0378  degage throws per game S = 0. 138185 R-Sq = 28. 8% R-Sq(adj) = 27. 7%  turnabout  abbreviation  pleasing percentage versus Turn-over, pg The regression  equivalence is  triumphant percentage = 1. 14  0. 0387 Turn-over, pg S = 0. 155019 R-Sq = 10.4% R-Sq(adj) = 9. 0%  throwback  digest  pleasant percentage versus  antonym Turn-over,pg The regression   comparison is  winning percentage = 0. 293 + 0. 0204  oppositeness Turn-over,pg S = 0. 160503 R-Sq = 4. 0% R-Sq(adj) = 2. 5%  atavism  compend  benignant percentage versus  residence  form per game The regression  comparison is  agreeable percentage =  0. 243 + 0. 0237  spot  shrink per game S = 0. 144773 R-Sq = 21. 9% R-Sq(adj) = 20. 7%  regression  abbreviation Winning percentage versus Oppnt  ride per game The regression equation is Winning percentage = 1. 44  0. 0249 Oppnt  recant per game S = 0.154803 R-Sq = 10. 7% R-Sq(adj) = 9. 3% 8.4  vermiform process IV Multiple Regression Details    Regression  abstract Winning perc versus 3-point per ,  redundant throws ,  The regression equation is Winning percentage = 0. 633 + 0. 0224 3-point per game + 0. 0176  set free throws per game  0. 0622 Turn-over, pg + 0. 0414  rival Turn-over,pg + 0. 0267  cornerstone  mobilize per game  0. 0296 Oppnt  beat up per game  0. 0172 Opp 3-point per game predictor Coef SE Coef T P  unvaried 0. 6327 0. 2123 2. 98 0. 004 3-point per game 0. 022369 0. 007221 3. 10 0. 003 save throws per game 0. 017604 0. 005720 3. 08 0. 003 Turn-over, pg -0. 062214 0. 007380 -8. 43 0. 000  resistance Turn-over,pg 0. 041398 0. 006398 6. 47 0. 000  theme  resile per game 0. 026699 0. 004175 6. 39 0. 000 Oppnt  kick per game -0. 029645 0. 004594 -6. 45 0. 000 Opp 3-point per game -0. 01724 0. 01130 -1. 53 0. 132 S = 0. 0747588 R-Sq = 81. 1% R-Sq(adj) = 78. 8%  psychoanalysis of  part  beginning DF SS MS F P Regression 7 1. 43486 0. 20498 36. 68 0. 000  residue  delusion 60 0. 33533 0. 00559  tally 67 1.77019     inception DF Seq SS 3-point per game 1 0. 10906  scanty throws per game 1 0. 53614 Turn-over, pg 1 0. 24618  enemy Turn-over,pg 1 0. 13117  place  twit per game 1 0. 13403 Oppnt repercussion per game 1 0. 26527 Opp 3-point per game 1 0. 01302  droll Observations 3-point Winning Obs per game percentage  befit SE  checker  eternal rest St  residual oil 2 4. 59 0. 79412 0. 63575 0. 02114 0. 15837 2. 21R 27 6. 60 0. 76667 0. 60456 0. 01272 0. 16211 2. 20R 30 6. 21 0. 50000 0. 65441 0. 01571 -0. 15441 -2.11R 45 4. 75 0. 25000 0. 39253 0. 02404 -0. 14253 -2. 01R R denotes an  placard with a  vauntingly  standardise residual. 8. 5  concomitant V  equipoises plots for the 8 variables 8. 6  auxiliary VI  outgo Subsets Regression Best Subsets Regression Winning perc versus Opp 3-point , 3-point per ,  Response is Winning percentage O O H p O F p o p p r p m n p e o e t e n 3 3 e r r   t n e e p p h t b b o o r T o o i i o u T u u n n w r u n n t t s n r d d  n p p p o  p p e e e v o e e r r    r e v r r r e g g g , r g g a a a , a a Mallows m m m p p m m.Vars R-Sq R-Sq(adj) Cp S e e e g g e e 1 28. 8 27. 7 161. 5 0. 13818 X 1 21. 9 20. 7 183. 5 0. 14477 X 2 46. 9 45. 3 106. 1 0. 12021 X X 2 41. 2 39. 4 124. 4 0. 12658 X X 3 55. 2 53. 1 81. 7 0. 11126 X X X 3 54. 9 52. 8 82. 9 0. 11172 X X X 4 73. 8 72. 2 24. 9 0. 085772 X X X X 4 65. 1 62. 9 52. 4 0. 098958 X X X X 5 77. 7 75. 9 14. 6 0. 079790 X X X X X 5 76. 8 74. 9 17. 6 0. 081431 X X X X X.6 80. 3 78. 4 8. 3 0. 075569 X X X X X X 6 78. 1 75. 9 15. 5 0. 079781 X X X X X X 7 81. 1 78. 8 8. 0 0. 074759 X X X X X X X 8. 7  attachment VII Regression  analytic thinking with  cinque Variables Regression  abstract The regression equation is Winning percentage = 0. 528 + 0. 0250 3-point per game  0. 0631 Turn-over, pg + 0. 0471  confrontation Turn-over,pg + 0. 0349  post  jump per game  0. 0336 Oppnt  rag per game  forecaster Coef SE Coef T P  invariable 0. 5280 0. 2213 2. 39 0. 020 3-point per game 0.025031 0. 007617 3. 29 0.    002.Turn-over, pg -0. 063103 0. 007859 -8. 03 0. 000  reverse Turn-over,pg 0. 047061 0. 006531 7. 21 0. 000  billet rebound per game 0. 034908 0. 003176 10. 99 0. 000 Oppnt rebound per game -0. 033572 0. 004713 -7. 12 0. 000 S = 0. 0797903 R-Sq = 77. 7% R-Sq(adj) = 75. 9% Analysis of Variance  inauguration DF SS MS F P Regression 5 1. 37547 0. 27509 43. 21 0. 000  ease  misplay 62 0. 39472 0. 00637  thoroughgoing 67 1. 77019  ancestor DF Seq SS 3-point per game 1 0. 10906.Turn-over, pg 1 0. 13137  opposer Turn-over,pg 1 0. 15696  theatre rebound per game 1 0. 65508 Oppnt rebound per game 1 0. 32300  extraordinary(predicate) Observations 3-point Winning Obs per game percentage  view SE  harmonise  residual oilual St resid 8 4. 13 0. 83333 0. 66281 0. 02375 0. 17053 2. 24R 13 6. 79 0. 55172 0. 72095 0. 02073 -0. 16923 -2. 20R 27 6. 60 0. 76667 0. 60253 0. 01331 0. 16414 2. 09R 30 6. 21 0. 50000 0. 66321 0. 01474 -0. 16321 -2. 08R 45 4. 75 0. 25000 0. 41575 0. 02187 -0. 16575 -2. 16R.   R denotes an observation with a large  govern residual. APPENDIX VII ( move) Descriptive Statistics for  quintet Variables Descriptive Statistics Variable N N* Mean SE Mean StDev Variance Minimum Winning percentage 68 0 0. 5946 0. 0197 0. 1625 0. 0264 0. 2333 3-point per game 68 0 6. 478 0. 161 1. 326 1. 757 3. 645 Turn-over, pg 68 0 14. 086 0. 164 1. 355 1. 835 10. 974 Opponent Turn-over,pg 68 0 14. 755 0. 192 1. 583 2. 506 11. 438  national rebound per game 68 0 35. 380 0. 389 3. 209 10.297 27. 323 Oppnt rebound per game 68 0 33. 841 0. 258 2. 128 4. 528 28. 970 Variable Q1 Median Q3 Maximum Range IQR Winning percentage 0. 4707 0. 5938 0. 7403 0. 9487 0. 7154 0. 2696 3-point per game 5. 782 6. 433 7. 413 9. 471 5. 825 1. 631 Turn-over, pg 13. 116 14. 000 14. 875 17. 656 6. 682 1. 759 Opponent Turn-over,pg 13. 574 14. 769 15. 514 18. 406 6. 969 1. 939 Home rebound per game 33. 304 35. 383 37. 063 45. 548 18. 226 3. 758 Oppnt rebound per game 32. 611 33. 754 35. 047 39.938 10. 968 2   . 436 8. 8.APPENDIX VIII  symmetricalness Plots for 5 variables 8. 9 APPENDIX IX Regression Excluding Residual Outliers Regression Analysis The regression equation is Winning percentage = 0. 487 + 0. 0184  supernumerary throws per game + 0. 0240 Opponent Turn-over,pg + 0. 0188 Home rebound per game  0. 0303 Oppnt rebound per game  0. 0243 Opp 3-point per game  soothsayer Coef SE Coef T P  perpetual 0. 4873 0. 2956 1. 65 0.  one hundred five  drop out throws per game 0. 018444 0. 009412 1. 96 0. 055 Opponent Turn-over,pg 0. 024021 0. 009784 2. 46 0. 017Home rebound per game 0. 018835 0. 006555 2. 87 0. 006 Oppnt rebound per game -0. 030258 0. 007625 -3. 97 0. 000 Opp 3-point per game -0. 02428 0. 02129 -1. 14 0. 259 S = 0. 118905 R-Sq = 49. 8% R-Sq(adj) = 45. 7% Analysis of Variance  seminal fluid DF SS MS F P Regression 5 0. 84309 0. 16862 11. 93 0. 000 Residual  demerit 60 0. 84831 0. 01414  summarize 65 1. 69140  outset DF Seq SS  degage throws per game 1 0. 47458 Opponent Turn-ov   er,pg 1 0. 03295 Home rebound per game 1 0. 04175 Oppnt rebound per game 1 0.27543 Opp 3-point per game 1 0. 01839 Unusual Observations Free throws Winning Obs per game percentage  conk SE  go bad Residual St Resid 12 12. 2 0. 3333 0. 5854 0. 0270 -0. 2521 -2. 18R 34 12. 2 0. 9487 0. 6218 0. 0297 0. 3269 2. 84R 42 14. 5 0. 2333 0. 5227 0. 0400 -0. 2893 -2. 58R 43 12. 5 0. 2500 0. 4925 0. 0367 -0. 2425 -2. 14R R denotes an observation with a large  govern residual. 8. 10 APPENDIX X Regression with 6 Variables Regression Analysis Winning perc versus 3-point per , Free throws , The regression equation is Winning percentage = 0. 565 + 0. 0239 3-point per game + 0. 0163 Free throws per game  0. 0630 Turn-over, pg + 0. 0436 Opponent Turn-over,pg + 0. 0265 Home rebound per game  0. 0310 Oppnt rebound per game  prognosticator Coef SE Coef T P  unvarying 0. 5654 0. 2100 2. 69 0. 009 3-point per game 0. 023949 0. 007224 3. 32 0. 002 Free throws per game 0. 016290 0. 005717 2. 85 0. 006 Turn-o   ver, pg -0. 062984 0. 007443 -8. 46 0. 000 Opponent Turn-over,pg 0. 043571 0. 006305 6. 91 0.000 Home rebound per game 0. 026482 0. 004218 6. 28 0. 000 Oppnt rebound per game -0. 031028 0. 004552 -6. 82 0. 000 S = 0. 0755690 R-Sq = 80. 3% R-Sq(adj) = 78. 4% Analysis of Variance  lineage DF SS MS F P Regression 6 1. 42184 0. 23697 41. 50 0. 000 Residual  delusion 61 0. 34835 0. 00571  measure 67 1. 77019  author DF Seq SS 3-point per game 1 0. 10906 Free throws per game 1 0. 53614 Turn-over, pg 1 0. 24618 Opponent Turn-over,pg 1 0. 13117 Home rebound per game 1 0. 13403.Oppnt rebound per game 1 0. 26527 Unusual Observations 3-point Winning Obs per game percentage Fit SE Fit Residual St Resid 27 6. 60 0. 76667 0. 60084 0. 01262 0. 16582 2. 23R 44 6. 03 0. 23333 0. 38536 0. 02559 -0. 15202 -2. 14R 45 4. 75 0. 25000 0. 41158 0. 02076 -0. 16158 -2. 22R R denotes an observation with a large  standardize residual. 8. 11 APPENDIX XI Residual Plots for the 6-variable Model 8. 12 APPENDIX twe   lve (a) The Final Regression Model. Regression Analysis Winning perc versus 3-point per , Free throws , The regression equation is Winning percentage = 0. 604 + 0. 0226 3-point per game + 0. 0167 Free throws per game  0. 0660 Turn-over, pg + 0. 0420 Opponent Turn-over,pg + 0. 0256 Home rebound per game  0. 0292 Oppnt rebound per game  prognosticator Coef SE Coef T P  continual 0. 6038 0. 2065 2. 92 0. 005 3-point per game 0. 022564 0. 007108 3. 17 0. 002 Free throws per game 0. 016706 0. 005600 2. 98 0. 004 Turn-over, pg -0. 066016 0. 007456 -8. 85 0. 000 Opponent Turn-over,pg 0. 041969 0. 006229 6. 74 0.000 Home rebound per game 0. 025649 0. 004152 6. 18 0. 000 Oppnt rebound per game -0. 029173 0. 004561 -6. 40 0. 000 S = 0. 0739739 R-Sq = 80. 8% R-Sq(adj) = 78. 8% Analysis of Variance Source DF SS MS F P Regression 6 1. 37853 0. 22976 41. 99 0. 000 Residual Error 60 0. 32833 0. 00547 Total 66 1. 70686 Source DF Seq SS 3-point per game 1 0. 10202 Free throws per game 1 0. 50620 Tur   n-over, pg 1 0. 30758 Opponent Turn-over,pg 1 0. 11512 Home rebound per game 1 0. 12372.Oppnt rebound per game 1 0. 22390 Unusual Observations 3-point Winning Obs per game percentage Fit SE Fit Residual St Resid 26 6. 60 0. 76667 0. 60237 0. 01238 0. 16429 2. 25R 29 6. 21 0. 50000 0. 64694 0. 01477 -0. 14694 -2. 03R 43 6. 03 0. 23333 0. 38546 0. 02505 -0. 15213 -2. 19R 44 4. 75 0. 25000 0. 41580 0. 02045 -0. 16580 -2. 33R R denotes an observation with a large standardized residual.APPENDIX  12 (b) Residual Plots for the final regression model.APPENDIXXII (b) Continued REFERENCES Please state the source of data here.  
Subscribe to:
Post Comments (Atom)
 
 
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.